| Experience and Advancement | ||||||||||
| After every session (or issue), the GM assigns Exp based on the overall | ||||||||||
| performance of each hero. The amount of Exp awarded is entirely up to the GM, but the | ||||||||||
| range is between 0-3 Exp per session (or issue). The player may then cash in this Exp for | ||||||||||
| an Advancement on the table below. | ||||||||||
| Exp | Advancment | Notes | ||||||||
| 3 | Stunt | Must use stunt successfully once per adventure for 3+ adventures | ||||||||
| before stunt is stable. | ||||||||||
| 2 | Skill | May never have more than 4 skills in any one stat. | ||||||||
| 3 | World Class | May upgrade an existing skill to World Class status. May never | ||||||||
| have more than one World Class skill without GM approval. | ||||||||||
| 15 | Edge | May not go over 3 without specific GM permission. | ||||||||
| 12 | Hinderance | Buying off a Hinderance must be worked into story. | ||||||||
| 10 | New Power | New powers start off with an intensity equal to half of the parent | ||||||||
| stat (rounding up). | ||||||||||
| 5 | Boost Power | The power being boosted must have been used in each adventure | ||||||||
| (12 or Under) | that the character earned Exp for. For every 5 Exp spent, the | |||||||||
| power is boosted only 1 point. This applies to powers with an | ||||||||||
| Intensity of 12 or lower. | ||||||||||
| 7 | Boost Power | The power being boosted must have been used in each adventure | ||||||||
| (13-15) | that the character earned Exp for. For every 7 Exp spent, the | |||||||||
| power is boosted only 1 point. This applies to powers with an | ||||||||||
| Intensity of 13-15. | ||||||||||
| 10 | Boost Power | The power being boosted must have been used in each adventure | ||||||||
| (16-20) | that the character earned Exp for. For every 10 Exp spent, the | |||||||||
| power is boosted only 1 point. This applies to powers with an | ||||||||||
| Intensity of 16-20. | ||||||||||
| 15 | Boost Power | The power being boosted must have been used in each adventure | ||||||||
| (21 or More) | that the character earned Exp for. For every 15 Exp spent, the | |||||||||
| power is boosted only 1 point. This applies to powers with an | ||||||||||
| Intensity of 21 or higher. | ||||||||||
| 8 | Boost Stat | For every 8 Exp spent, the stat is boosted only 1 point. This | ||||||||
| (12 or Under) | applies to stats with an Intensity of 12 or lower. | |||||||||
| 10 | Boost Stat | For every 10 Exp spent, the stat is boosted only 1 point. This | ||||||||
| (13-15) | applies to stats with an Intensity of 13-15. | |||||||||
| 12 | Boost Stat | For every 12 Exp spent, the stat is boosted only 1 point. This | ||||||||
| (16-20) | applies to stats with an Intensity of 16-20. | |||||||||
| 20 | Boost Stat | For every 20 Exp spent, the stat is boosted only 1 point. This | ||||||||
| (21 or More) | applies to stats with an Intensity of 21 or higher. | |||||||||
| 8 | Limit | Buying off a Limit must be worked into story. | ||||||||