Infinity Quest: League Store

Objects

This is the place where you can spend your Victory Points from your Victory Point Pool.  Each item has a stock number and a re-stock number - this represents its availability.  Once the stock hits 0, the restock will replenish the item, but the price may increase by as much as DOUBLE the original amount.

The Named Objects below are considered Special Objects.  These Special Objects may be purchased here and placed on the field with any other Object Tokens you may have.  The total number of Special Objects you may place on the field per game may not exceed 3.  Special Objects also count toward your Object Token limit of 5.

All purchased Objects MUST be used in your next game.

Happy Shopping!

 

Points Stock Item

Item Description

5

 

50
(50)
 
Light Object Token

 

You may purchase an additional Light Object Token to be placed on the field with any other Object Tokens you may have.  The total number of Object Tokens you may place on the field per game may not exceed 5.

 

7

 

50
(50)
 
Heavy Object Token

 

You may purchase an additional Light Object Token to be placed on the field with any other Object Tokens you may have.  The total number of Object Tokens you may place on the field per game may not exceed 5.

 

25

 

5
(5)
 
Aerial Baffler Light Object - Any character with flight that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.

 

10

 

5
(5)
 
Bookcase Light Object - Continual. Increase the attackers attack value by 1.

 

10

 

5
(5)
 
Broken Drone Light Object - Continual. While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a RCA (treating the character’s range value as 4) and make a RCA against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.

 

15

 

5
(5)
 
Com Dish Heavy Object - When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.

 

10

 

5
(5)
 
Computer Heavy Object - Increase the attackers attack value by 1.

 

10

 

5
(5)
 
Crate Light Object - A character may throw this object 8 squares.

 

25

 

5
(5)
 
Dark Cauldron Immobile Object - Characters 4 or fewer squares from this object can’t be healed.

 

200

 

3
(5)
 
Dumpster Heavy Object - This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.

 

25

 

5
(5)
 
Dynamostat Heavy Object - This object is considered to be Blocking terrain.

 

15

 

5
(5)
 
Eleha'al vine Light Object - A Hero occupying the same square as this object may spend 4 AP to Heal.  Roll 1d6-4 (minimum 1) and heal the character of damage equal to the result.  This ends the Hero’s Activation.

 

50

 

5
(5)
 
Force Field Generator Immobile Object - This object allows an adjacent character to use Barrier as if the character had a range value of 0. If the object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.

 

25

 

5
(5)
 
Fuel Tank Heavy Object - A character may throw this object up to 6 squares. If this object is used as part of a successful attack, also deal 1 damage to all figures adjacent to the target.

 

200

 

3
(5)
 
Generator Heavy Object - This object is not destroyed when used in an attack. After the Generator is used as part of an attack, the attacker places it in any square adjacent to the target after the attack resolves.

 

15

 

5
(5)
 
Kinetic Absorber Light Object - All clear terrain 2 or fewer squares from this object is hindering terrain for movement purposes (2 AP per square).

 

15

 

5
(5)
 
Kinetic Accelerator Immobile Object - A Hero who begins its Activation on the same square as this object may roll 1d6 and add the result to the AP the Hero has available this turn.  On a roll of a 5 or 6 remove this object.

 

25

 

5
(5)
 
Laser Turret Heavy Object - (optional) Once during your turn (but not during another action) when a character friendly to you occupies this object's square, give this object a free action to make a RCA (AV 8, Damage 2, Range 4) against any opposing figure.  The Laser Turret may make an attack against any opposing character within range, regardless of adjacency.  When making an attack with the Laser Turret, any adverse effects that can normally result from the attack (such as damage from the Mystics team ability or a critical miss) are dealt to the Laser Turret and not the character using the Laser Turret.

 

15

 

5
(5)
 
Light Post Heavy Object - A character hit by the Light Post is Incapacitated.

 

15

 

5
(5)
 
Mailbox Light Object - Increase the attacker’s damage dealt by 1.
15

 

5
(5)
 
Mass-Absorber Light Object - If a character using this object as part of a CCA is 3 or fewer squares from Blocking terrain, modify the character’s Damage Value by +2 (instead of +1).

 

25

 

5
(5)
 
Meteorite Heavy Object - When this object is used in a successful CCA, roll one six-sided die and subtract 2 from the result, minimum result 1 / maximum result 3 (Rule of 3). Add the result to the attacker’s unmodified damage value for the attack.  When used in a CCA, all damage from the attack is considered to be Penetrating Damage.

 

15

 

5
(5)
 
Newsbot Light Object - A character may attack using this object for 0 AP.

 

10

 

5
(5)
 
Office Desk Light Object - May be used as a normal light object, or may increase the carrying character’s defense value by 2. When either option is used, the object is destroyed when an attack roll is made.

 

25

 

5
(5)
 
Open Hydrant Immobile Object - Clear grounded terrain  3 or fewer squares from this object is Water terrain.

 

25

 

4
(5)
 
Phase Generator Immobile Object - Blocking terrain 3 or fewer squares from this object is Clear terrain.
10

 

5
(5)
 
Satellite Light Object - For 4 AP a character may remove this object from the game and place debris tokens in the square occupied by the character and in any two adjacent, unoccupied squares.

 

25

 

4
(5)
 
Separation Field Generator Immobile Object - A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move. Objects can not be picked by characters that are 3 or fewer squares from this object.

 

25

 

5
(5)
 
Shield Disruptor Light Object - Damage dealt to characters 4 or fewer squares from this object can’t be reduced.

 

20

 

5
(5)
 
Soda Machine Heavy Object - Increase the attacker’s damage dealt by 1.

 

15

 

5
(5)
 
Statue Light Object - This object deals 5 Damage when thrown as an attack against Blocking terrain.

 

50

 

4
(5)
 
Structural Integrity Field Heavy Object - Blocking terrain 6 or fewer squares from this object can’t be destroyed.

 

25

 

5
(5)
 
Teleport Pad Immobile Object - (optional) If a character is adjacent to this object, it may spend 4 AP to instantly move up to 6 squares, ignoring characters and terrain features for movement purposes.  A character using the Teleport Pad may pick up and carry a character or object when moving via the Teleport Pad, if they could normally do so.

 

15

 

5
(5)
 
Tombstone Heavy Object - May be used as a normal heavy object, or may increase the carrying character’s defense value by 2. When either option is used, the object is destroyed when an attack roll is made.

 

 

Back to the Store!