Infinity Quest: League Store
Objects
This is the place where you can spend your Victory Points from your Victory Point Pool. Each item has a stock number and a re-stock number - this represents its availability. Once the stock hits 0, the restock will replenish the item, but the price may increase by as much as DOUBLE the original amount.
The Named Objects below are considered Special Objects. These Special Objects may be purchased here and placed on the field with any other Object Tokens you may have. The total number of Special Objects you may place on the field per game may not exceed 3. Special Objects also count toward your Object Token limit of 5.
All purchased Objects MUST be used in your next game.
Happy Shopping!
| Points | Stock | Item |
Item Description |
|
5
|
50 (50) |
Light Object Token
|
You may
purchase an additional Light Object Token to be placed on the field with any
other Object Tokens you may have. The total number of Object Tokens
you may place on the field per game may not exceed 5.
|
|
7
|
50 (50) |
Heavy Object Token
|
You may
purchase an additional Light Object Token to be placed on the field with any
other Object Tokens you may have. The total number of Object Tokens
you may place on the field per game may not exceed 5.
|
|
25
|
5 (5) |
Aerial Baffler |
Light Object - Any
character with flight that is 3 or fewer squares from this object gains
Earthbound. Any character it carries takes no damage and is placed in the
nearest square it can occupy.
|
|
10
|
5 (5) |
Bookcase |
Light Object -
Continual. Increase the attackers attack value by 1.
|
|
10
|
5 (5) |
Broken Drone |
Light Object -
Continual. While a character is carrying this object, you may choose to
either (1) use this object normally in an attack, or (2) give this character
a RCA (treating the character’s range value as 4) and make a RCA against a
single target opposing character. An attack using option 2 deals 1 damage
but does not destroy this object.
|
|
15
|
5 (5) |
Com Dish |
Heavy Object -
When this object is used
in an attack, modify the attacker’s damage value by +1 for the attack.
|
|
10
|
5 (5) |
Computer |
Heavy Object -
Increase the attackers attack value by 1.
|
|
10
|
5 (5) |
Crate |
Light Object - A
character may throw this object 8 squares.
|
|
25
|
5 (5) |
Dark Cauldron |
Immobile Object -
Characters 4 or fewer squares from this object can’t be healed.
|
|
200
|
3 (5) |
Dumpster |
Heavy Object - This
object is not destroyed when used in an attack. The attacker places it in
any square adjacent to the target after use.
|
|
25
|
5 (5) |
Dynamostat |
Heavy Object - This
object is considered to be Blocking terrain.
|
|
15
|
5 (5) |
Eleha'al vine |
Light Object - A
Hero occupying the same square as this object may spend 4 AP to Heal. Roll
1d6-4 (minimum 1) and heal the character of damage equal to the result.
This ends the Hero’s Activation.
|
|
50
|
5 (5) |
Force Field Generator |
Immobile Object -
This object allows an adjacent character to use Barrier as if the character
had a range value of 0. If the object is destroyed, any barrier terrain
markers placed using Barrier granted by this object are removed from the
game.
|
|
25
|
5 (5) |
Fuel Tank |
Heavy Object - A
character may throw this object up to 6 squares. If this object is used as
part of a successful attack, also deal 1 damage to all figures adjacent to
the target.
|
|
200
|
3 (5) |
Generator |
Heavy Object - This
object is not destroyed when used in an attack. After the Generator is used
as part of an attack, the attacker places it in any square adjacent to the
target after the attack resolves.
|
|
15
|
5 (5) |
Kinetic Absorber |
Light Object - All
clear terrain 2 or fewer squares from this object is hindering terrain for
movement purposes (2 AP per square).
|
|
15
|
5 (5) |
Kinetic Accelerator |
Immobile Object - A
Hero who begins its Activation on the same square as this object may roll
1d6 and add the result to the AP the Hero has available this turn. On a
roll of a 5 or 6 remove this object.
|
|
25
|
5 (5) |
Laser Turret |
Heavy Object -
(optional) Once during your turn (but not during another action) when a
character friendly to you occupies this object's square, give this object a
free action to make a RCA (AV 8, Damage 2, Range 4) against any opposing
figure. The Laser Turret may make an attack against any opposing character
within range, regardless of adjacency. When making an attack with the Laser
Turret, any adverse effects that can normally result from the attack (such
as damage from the Mystics team ability or a critical miss) are dealt to the
Laser Turret and not the character using the Laser Turret.
|
|
15
|
5 (5) |
Light Post |
Heavy Object - A
character hit by the Light Post is Incapacitated.
|
|
15
|
5 (5) |
Mailbox | Light Object - Increase the attacker’s damage dealt by 1. |
|
15
|
5 (5) |
Mass-Absorber |
Light Object - If a
character using this object as part of a CCA is 3 or fewer squares from
Blocking terrain, modify the character’s Damage Value by +2 (instead of +1).
|
|
25
|
5 (5) |
Meteorite |
Heavy Object - When
this object is used in a successful CCA, roll one six-sided die and subtract
2 from the result, minimum result 1 / maximum result 3 (Rule of 3). Add the
result to the attacker’s unmodified damage value for the attack. When used
in a CCA, all damage from the attack is considered to be Penetrating Damage.
|
|
15
|
5 (5) |
Newsbot |
Light Object - A
character may attack using this object for 0 AP.
|
|
10
|
5 (5) |
Office Desk |
Light Object - May
be used as a normal light object, or may increase the carrying character’s
defense value by 2. When either option is used, the object is destroyed when
an attack roll is made.
|
|
25
|
5 (5) |
Open Hydrant |
Immobile Object -
Clear grounded terrain 3 or fewer squares from this object is Water
terrain.
|
|
25
|
4 (5) |
Phase Generator | Immobile Object - Blocking terrain 3 or fewer squares from this object is Clear terrain. |
|
10
|
5 (5) |
Satellite |
Light Object - For 4
AP a character may remove this object from the game and place debris tokens
in the square occupied by the character and in any two adjacent, unoccupied
squares.
|
|
25
|
4 (5) |
Separation Field Generator |
Immobile Object - A
character carrying an object or a character immediately drops it into an
adjacent square when 3 or fewer squares from this object. The carrying
character may continue its move. Objects can not be picked by characters
that are 3 or fewer squares from this object.
|
|
25
|
5 (5) |
Shield Disruptor |
Light Object -
Damage dealt to characters 4 or fewer squares from this object can’t be
reduced.
|
|
20
|
5 (5) |
Soda Machine |
Heavy Object -
Increase the attacker’s damage dealt by 1.
|
|
15
|
5 (5) |
Statue |
Light Object - This
object deals 5 Damage when thrown as an attack against Blocking terrain.
|
|
50
|
4 (5) |
Structural Integrity Field |
Heavy Object -
Blocking terrain 6 or fewer squares from this object can’t be destroyed.
|
|
25
|
5 (5) |
Teleport Pad |
Immobile Object -
(optional) If a character is adjacent to this object, it may spend 4 AP to
instantly move up to 6 squares, ignoring characters and terrain features for
movement purposes. A character using the Teleport Pad may pick up and carry
a character or object when moving via the Teleport Pad, if they could
normally do so.
|
|
15
|
5 (5) |
Tombstone |
Heavy Object - May
be used as a normal heavy object, or may increase the carrying character’s
defense value by 2. When either option is used, the object is destroyed when
an attack roll is made.
|