Infinity Quest: League Store
Objects
This is the place where you can spend your Victory Points from your Victory Point Pool. Each item has a stock number and a re-stock number - this represents its availability. Once the stock hits 0, the restock will replenish the item, but the price may increase by as much as DOUBLE the original amount.
The Named Objects below are considered Special Objects. These Special Objects may be purchased here and placed on the field with any other Object Tokens you may have. The total number of Special Objects you may place on the field per game may not exceed 3. Special Objects also count toward your Object Token limit of 5.
All purchased Objects MUST be used in your next game.
Happy Shopping!
| Points | Stock | Item |
Item Description |
SI Roll |
|
5 (5)
|
20 (20) |
Light Object Token
|
You may
purchase an additional Light Object Token to be placed on the field with any
other Object Tokens you may have. The total number of Object Tokens
you may place on the field per game may not exceed 5.
|
6+ |
|
7 (7)
|
15 (20) |
Heavy Object Token
|
You may
purchase an additional Light Object Token to be placed on the field with any
other Object Tokens you may have. The total number of Object Tokens
you may place on the field per game may not exceed 5.
|
5+ |
|
25 (25)
|
5 (5) |
Aerial Baffler |
Light Object - Any
character with flight that is 3 or fewer squares from this object gains
Earthbound. Any character it carries takes no damage and is placed in the
nearest square it can occupy.
|
5+ |
|
10 (10)
|
5 (5) |
Black Lantern |
Light Object -
Continual. During your turn, whenever an opposing character within 4 squares
of this object is KO'd, you may heal 1 damage on a single friendly character
within 4 squares of this object. This object is automatically Retained
if the SI roll is made.
|
4+ |
|
10 (10)
|
5 (5) |
Blue Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use Barrier
or Telekinesis modify their range values by +2 and their Telekinesis has a
range of 10 instead of 8. This object is automatically Retained if the
SI roll is made.
|
4+ |
|
10 (10)
|
5 (5) |
Bookcase |
Light Object -
Continual. Increase the attackers attack value by 1.
|
5+ |
|
10 (10)
|
5 (5) |
Broken Drone |
Light Object -
Continual. While a character is carrying this object, you may choose to
either (1) use this object normally in an attack, or (2) give this character
a RCA (treating the character’s range value as 4) and make a RCA against a
single target opposing character. An attack using option 2 deals 1 damage
but does not destroy this object.
|
5+ |
|
10 (10)
|
5 (5) |
Bucket of Water |
Light Object -
Continual. When this object is not carried, the square it occupies is not
considered Hindering Terrain, but is Water Terrain instead. This object is automatically Retained if the
SI roll is made.
|
5+ |
|
15 (15)
|
3 (5) |
Com Dish |
Heavy Object -
When this object is used
in an attack, modify the attacker’s damage value by +1 for the attack.
|
4+ |
|
10 (10)
|
3 (5) |
Computer |
Heavy Object -
Increase the attackers attack value by 1.
|
5+ |
|
10 (10)
|
5 (5) |
Crate |
Light Object - A
character may throw this object 8 squares.
|
5+ |
|
25 (25)
|
5 (5) |
Dark Cauldron |
Immobile Object -
Characters 4 or fewer squares from this object can’t be healed.
|
NA |
|
25 (25)
|
3 (5) |
Dumpster |
Heavy Object - If
used as part of a ranged attack or an attack using Telekinesis, the target
is Stunned on a 1d6 roll of 4+.
|
3+ |
|
25 (25)
|
5 (5) |
Dynamostat |
Heavy Object - This
object is considered to be Blocking terrain.
|
3+ |
|
15 (15)
|
5 (5) |
Eleha'al vine |
Light Object - A
Hero occupying the same square as this object may spend 4 AP to Heal. Roll
1d6-4 (minimum 1) and heal the character of damage equal to the result.
This ends the Hero’s Activation.
|
5+ |
|
50 (50)
|
5 (5) |
Force Field Generator |
Immobile Object -
This object allows an adjacent character to use Barrier as if the character
had a range value of 2. If the object is destroyed, any barrier terrain
markers placed using Barrier granted by this object are removed from the
game.
|
NA |
|
25 (25)
|
5 (5) |
Fuel Tank |
Heavy Object - A
character may throw this object up to 6 squares. If this object is used as
part of a successful ranged attack, the object is destroyed and deals 1
penetrating damage to all figures adjacent to
the target.
|
5+ |
|
100 (100)
|
3 (3) |
Gamma Bomb |
Immobile Object -
The Gamma Bomb can't be destroyed and begins on the green starting line. At
the beginning of each player's turn, if it's not disarmed, click the dial
once to the right. Once per game per character, a character adjacent to this
square can spend 2AP to roll a d6. On a result of 4 or 5, click the dial 4
clicks to the left (12 is the maximum), and on a result of 6, disarm it.
When the red line is crossed, deal 3 damage to each character and object
within 8 squares (ignoring walls and blocking terrain) and then remove this
object from the game.
|
NA |
|
25 (25)
|
5 (5) |
Generator |
Heavy Object - The
target of a successful attack using this object is Stunned.
|
4+ |
|
20 (20)
|
5 (5) |
Gold Kryptonite |
Light Object -
Characters within 4 squares can't use Exploit Weakness, Penetrating/Psychic
Blast, Pulse Wave, or Telekinesis. A character holding this object can't use
any powers except Super Strength.
|
4+ |
|
10 (10)
|
5 (5) |
Green Kryptonite |
Light Object -
Characters within 4 squares modify their attack values by -1 and can't use
the Flight ability. Characters within 4 squares that possess the Superman
Ally team ability or the Kryptonian Keyword can't have damage dealt to them
reduced below 1.
|
4+ |
|
10 (10)
|
5 (5) |
Green Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use
Indomitable or Willpower modify their defense values by +3 when they are the
target of an attack using Incapacitate or Mind Control. This object is
automatically Retained if the SI roll is made.
|
4+ |
|
10 (10)
|
5 (5) |
Indigo Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use Support
or Regeneration only subtract 1 from their die roll instead of 2 when using
those powers. This object is automatically Retained if the SI roll is
made.
|
4+ |
|
10 (10)
|
5 (5) |
Jewel Kryptonite |
Light Object -
Characters within 4 squares can use Mind Control and Smoke Cloud. Characters
using Mind Control in this way can only target characters of a lower point
value. All characters within 4 squares using Mind Control and Smoke Cloud
have a minimum range value of 6 when using those powers.
|
4+ |
|
15 (15)
|
5 (5) |
Kinetic Absorber |
Light Object - All
clear terrain 2 or fewer squares from this object is hindering terrain for
movement purposes (2 AP per square).
|
5+ |
|
15 (15)
|
5 (5) |
Kinetic Accelerator |
Immobile Object - A
Hero who begins its Activation on the same square as this object may roll
1d6 and add the result to the AP the Hero has available this turn. On a
roll of a 5 or 6 remove this object.
|
NA |
|
25 (25)
|
5 (5) |
Laser Turret |
Heavy Object -
(optional) Once during your turn (but not during another action) when a
character friendly to you occupies this object's square, give this object a
free action to make a RCA (AV 8, Damage 2, Range 4) against any opposing
figure. The Laser Turret may make an attack against any opposing character
within range, regardless of adjacency. When making an attack with the Laser
Turret, any adverse effects that can normally result from the attack (such
as damage from the Mystics team ability or a critical miss) are dealt to the
Laser Turret and not the character using the Laser Turret.
|
4+ |
|
15 (15)
|
5 (5) |
Light Post |
Heavy Object - A
character hit by the Light Post is Incapacitated.
|
5+ |
|
15 (15) |
5 (5) |
Mailbox | Light Object - Increase the attacker’s damage dealt by 1. | 4+ |
|
15 (15)
|
5 (5) |
Mass-Absorber |
Light Object - If a
character using this object as part of a CCA is 3 or fewer squares from
Blocking terrain, modify the character’s Damage Value by +2 (instead of +1).
|
4+ |
|
25 (25)
|
5 (5) |
Meteorite |
Heavy Object - When
this object is used in a successful CCA, roll one six-sided die and subtract
2 from the result, minimum result 1 / maximum result 3 (Rule of 3). Add the
result to the attacker’s unmodified damage value for the attack. When used
in a CCA, all damage from the attack is considered to be Penetrating Damage.
|
4+ |
|
15 (15)
|
5 (5) |
Newsbot |
Light Object - A
character may attack using this object for 0 AP.
|
5+ |
|
10 (10)
|
5 (5) |
Office Desk |
Light Object - May
be used as a normal light object, or may increase the carrying character’s
defense value by 2. When either option is used, the object is destroyed when
an attack roll is made.
|
4+ |
|
25 (25)
|
5 (5) |
Open Hydrant |
Immobile Object -
Clear grounded terrain 3 or fewer squares from this object is Water
terrain.
|
NA |
|
10 (10)
|
5 (5) |
Orange Lantern |
Light Object -
Continual. When a character uses Poison within 4 squares of this object,
that character is considered to be adjacent to opposing characters up to 2
squares away to which it has a clear line of fire. This object is
automatically Retained if the SI roll is made.
|
4+ |
|
25 (25) |
5 (5) |
Phase Generator | Immobile Object - Blocking terrain 3 or fewer squares from this object is Clear terrain. | NA |
|
10 (10)
|
5 (5) |
Red Kryptonite |
Light Object -
Characters within 4 squares must roll a d6 immediately before they are given
an action. On a roll of 1-2, the character is given a power action to do
nothing except use Perplex until your next turn if they can't already use
it.
|
4+ |
|
10 (10)
|
5 (5) |
Red Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use Battle
Fury modify their damage value by +1. This object is automatically
Retained if the SI roll is made.
|
4+ |
|
10 (10)
|
5 (5) |
Satellite |
Light Object - For 4
AP a character may remove this object from the game and place debris tokens
in the square occupied by the character and in any two adjacent, unoccupied
squares.
|
4+ |
|
25 (25)
|
5 (5) |
Separation Field Generator |
Immobile Object - A
character carrying an object or a character immediately drops it into an
adjacent square when 3 or fewer squares from this object. The carrying
character may continue its move. Objects can not be picked by characters
that are 3 or fewer squares from this object.
|
NA |
|
25 (25)
|
4 (5) |
Shield Disruptor |
Light Object -
Damage dealt to characters 4 or fewer squares from this object can’t be
reduced. Additionally, if doubles are rolled on an attack using this
object, damage dealt is Penetrating.
|
5+ |
|
25 (25)
|
5 (5) |
Soda Machine |
Heavy Object -
Increase the attacker’s damage dealt by 1.
|
4+ |
|
15 (15)
|
5 (5) |
Statue |
Light Object - This
object deals 5 Damage when thrown as an attack against Blocking terrain.
|
4+ |
|
25 (25)
|
5 (5) |
Structural Integrity Field |
Heavy Object -
Blocking terrain 6 or fewer squares from this object can’t be destroyed.
Additionally, all objects within 6 squares receive a +1 to their SI rolls.
|
4+ |
|
25 (25)
|
5 (5) |
Teleport Pad |
Immobile Object -
(optional) If a character is adjacent to this object, it may spend 4 AP to
instantly move up to 6 squares, ignoring characters and terrain features for
movement purposes. A character using the Teleport Pad may pick up and carry
a character or object when moving via the Teleport Pad, if they could
normally do so.
|
NA |
|
15 (15)
|
5 (5) |
Tombstone |
Heavy Object - May
be used to increase the carrying character’s
defense value by +2. When this option is used, the object is destroyed when
an attack roll is made.
|
4+ |
|
10 (10)
|
5 (5) |
Violet Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use Mind
Control modify their range value for that attack by +2 and if that attack is
successful, each character successfully hit modifies their damage value by
+1 until the Mind Control actions are resolved. This object is
automatically Retained if the SI roll is made.
|
4+ |
|
20 (20)
|
5 (5) |
White Kryptonite |
Light Object - Other
squares within 4 squares become clear terrain instead of hindering terrain.
This has no effect on objects or water terrain.
|
4+ |
|
5 (5)
|
5 (5) |
White Lantern |
Immobile Object -
Continual. Characters within 4 squares of this object that can use
Regeneration or Support can't have those powers, or special powers that
allow their use, countered.
|
NA |
|
10 (10)
|
5 (5) |
X-Kryptonite |
Light Object -
Characters within 4 squares that are 75 points or less can use the Flight
ability for as long as they are within 4 squares.
|
4+ |
|
10 (10)
|
5 (5) |
Yellow Lantern |
Light Object -
Continual. Characters within 4 squares of this object that can use Exploit
Weakness or Psychic Blast modify their attack value by +1. This object
is automatically Retained if the SI roll is made.
|
4+ |